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AmigActive 10
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AACD 10.iso
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warpwarp.c
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C/C++ Source or Header
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2000-04-04
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16KB
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464 lines
/***************************************************************************
Warp Warp memory map (preliminary)
Memory Map figured out by Chris Hardy (chrish@kcbbs.gen.nz)
Initial Driver code by Mirko
0000-37FF ROM Code
4800-4FFF ROM Graphics rom which must be included in memory space
memory mapped ports:
read:
All Read ports only use bit 0
C000 Coin slot 2
C001 ???
C002 Start P1
C003 Start P2
C004 Fire
C005 Test Mode
C006 ???
C007 Coin Slot 2
C010 Joystick (read like an analog one, but it's digital)
0->23 = DOWN
24->63 = UP
64->111 = LEFT
112->167 = RIGHT
168->255 = NEUTRAL
C020-C027 Dipswitch 1->8 in bit 0
write:
c000-c001 bullet x/y pos
C002 Sound
C003 WatchDog reset
C010 Music 1
C020 Music 2
c030-c032 lamps
c034 coin lock out
c035 coin counter
c036 IRQ enable _and_ bullet enable (both on bit 0) (currently ignored)
C037 flip screen (currently ignored)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *warpwarp_bulletsram;
void warpwarp_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void warpwarp_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
/* from sndhrdw/warpwarp.c */
WRITE_HANDLER( warpwarp_sound_w );
WRITE_HANDLER( warpwarp_music1_w );
WRITE_HANDLER( warpwarp_music2_w );
extern int warpwarp_sh_start(const struct MachineSound *msound);
extern void warpwarp_sh_stop(void);
extern void warpwarp_sh_update(void);
static READ_HANDLER( warpwarp_input_c000_7_r )
{
return (readinputport(0) >> offset) & 1;
}
/* Read the Dipswitches */
static READ_HANDLER( warpwarp_input_c020_27_r )
{
return (readinputport(1) >> offset) & 1;
}
static READ_HANDLER( warpwarp_input_controller_r )
{
int res;
res = readinputport(2);
if (res & 1) return 23;
if (res & 2) return 63;
if (res & 4) return 111;
if (res & 8) return 167;
return 255;
}
static WRITE_HANDLER( warpwarp_leds_w )
{
osd_led_w(offset,data);
}
static struct MemoryReadAddress bombbee_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x2000, 0x23ff, MRA_RAM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x4800, 0x4fff, MRA_ROM },
{ 0x6000, 0x6007, warpwarp_input_c000_7_r },
{ 0x6010, 0x6010, input_port_2_r },
{ 0x6020, 0x6027, warpwarp_input_c020_27_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress bombbee_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x2000, 0x23ff, MWA_RAM },
{ 0x4000, 0x43ff, videoram_w, &videoram, &videoram_size },
{ 0x4400, 0x47ff, colorram_w, &colorram },
{ 0x4800, 0x4fff, MWA_ROM },
{ 0x6000, 0x6001, MWA_RAM, &warpwarp_bulletsram },
{ 0x6002, 0x6002, warpwarp_sound_w },
{ 0x6003, 0x6003, watchdog_reset_w },
{ 0x6010, 0x6010, warpwarp_music1_w },
{ 0x6020, 0x6020, warpwarp_music2_w },
{ 0x6030, 0x6032, warpwarp_leds_w },
{ 0x6035, 0x6035, coin_counter_w },
{ -1 } /* end of table */
};
static struct MemoryReadAddress warpwarp_readmem[] =
{
{ 0x0000, 0x37ff, MRA_ROM },
{ 0x4000, 0x47ff, MRA_RAM },
{ 0x4800, 0x4fff, MRA_ROM },
{ 0x8000, 0x83ff, MRA_RAM },
{ 0xc000, 0xc007, warpwarp_input_c000_7_r },
{ 0xc010, 0xc010, warpwarp_input_controller_r },
{ 0xc020, 0xc027, warpwarp_input_c020_27_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress warpwarp_writemem[] =
{
{ 0x0000, 0x37ff, MWA_ROM },
{ 0x4000, 0x43ff, videoram_w, &videoram, &videoram_size },
{ 0x4400, 0x47ff, colorram_w, &colorram },
{ 0x4800, 0x4fff, MWA_ROM },
{ 0x8000, 0x83ff, MWA_RAM },
{ 0xc000, 0xc001, MWA_RAM, &warpwarp_bulletsram },
{ 0xc002, 0xc002, warpwarp_sound_w },
{ 0xc003, 0xc003, watchdog_reset_w },
{ 0xc010, 0xc010, warpwarp_music1_w },
{ 0xc020, 0xc020, warpwarp_music2_w },
{ 0xc030, 0xc032, warpwarp_leds_w },
{ 0xc035, 0xc035, coin_counter_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( bombbee )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
// PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "70000" )
PORT_DIPSETTING( 0x60, "80000" )
PORT_DIPSETTING( 0x80, "100000" )
PORT_DIPSETTING( 0xa0, "120000" )
PORT_DIPSETTING( 0xc0, "150000" )
PORT_DIPSETTING( 0xe0, "None" )
PORT_START
PORT_ANALOG( 0xff, 0x80, IPT_PADDLE | IPF_REVERSE, 30, 10, 0x14, 0xac )
INPUT_PORTS_END
INPUT_PORTS_START( cutieq )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
// PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPSETTING( 0x20, "60000" )
PORT_DIPSETTING( 0x40, "80000" )
PORT_DIPSETTING( 0x60, "100000" )
PORT_DIPSETTING( 0x80, "120000" )
PORT_DIPSETTING( 0xa0, "150000" )
PORT_DIPSETTING( 0xc0, "200000" )
PORT_DIPSETTING( 0xe0, "None" )
PORT_START
PORT_ANALOG( 0xff, 0x80, IPT_PADDLE | IPF_REVERSE, 30, 10, 0x14, 0xac )
INPUT_PORTS_END
INPUT_PORTS_START( warpwarp )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
/* TODO: The bonus setting changes for 5 lives */
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "8000 30000" )
PORT_DIPSETTING( 0x10, "10000 40000" )
PORT_DIPSETTING( 0x20, "15000 60000" )
PORT_DIPSETTING( 0x30, "None" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/*when level selection is On, press 1 to increase level */
PORT_BITX( 0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Level Selection", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* FAKE - used by input_controller_r to simulate an analog stick */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
INPUT_PORTS_END
/* has High Score Initials dip switch instead of rack test */
INPUT_PORTS_START( warpwarr )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
/* TODO: The bonus setting changes for 5 lives */
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "8000 30000" )
PORT_DIPSETTING( 0x10, "10000 40000" )
PORT_DIPSETTING( 0x20, "15000 60000" )
PORT_DIPSETTING( 0x30, "None" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "High Score Initials" )
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_START /* FAKE - used by input_controller_r to simulate an analog stick */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
1, /* 1 bit per pixel */
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 ,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_CPU1, 0x4800, &charlayout, 0, 256 },
{ REGION_CPU1, 0x4800, &spritelayout, 0, 256 },
{ -1 } /* end of array */
};
static struct CustomSound_interface custom_interface =
{
warpwarp_sh_start,
warpwarp_sh_stop,
warpwarp_sh_update
};
#define MACHINE(NAME) \
static struct MachineDriver machine_driver_##NAME = \
{ \
{ \
{ \
CPU_8080, \
2048000, /* 3 Mhz? */ \
NAME##_readmem,NAME##_writemem,0,0, \
interrupt,1 \
} \
}, \
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ \
1, /* single CPU, no need for interleaving */ \
0, \
\
/* video hardware */ \
34*8, 32*8, { 0*8, 34*8-1, 2*8, 30*8-1 }, \
gfxdecodeinfo, \
256, 2*256, \
warpwarp_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY, \
0, \
generic_vh_start, \
generic_vh_stop, \
warpwarp_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_CUSTOM, \
&custom_interface \
} \
} \
};
MACHINE( bombbee )
MACHINE( warpwarp )
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( bombbee )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "bombbee.1k", 0x0000, 0x2000, 0x9f8cd7af )
ROM_LOAD( "bombbee.4c", 0x4800, 0x0800, 0x5f37d569 )
ROM_END
ROM_START( cutieq )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "cutieq.1k", 0x0000, 0x2000, 0x6486cdca )
ROM_LOAD( "cutieq.4c", 0x4800, 0x0800, 0x0e1618c9 )
ROM_END
ROM_START( warpwarp )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "g-n9601n.2r", 0x0000, 0x1000, 0xf5262f38 )
ROM_LOAD( "g-09602n.2m", 0x1000, 0x1000, 0xde8355dd )
ROM_LOAD( "g-09603n.1p", 0x2000, 0x1000, 0xbdd1dec5 )
ROM_LOAD( "g-09613n.1t", 0x3000, 0x0800, 0xaf3d77ef )
ROM_LOAD( "g-9611n.4c", 0x4800, 0x0800, 0x380994c8 )
ROM_END
ROM_START( warpwarr )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "g-09601.2r", 0x0000, 0x1000, 0x916ffa35 )
ROM_LOAD( "g-09602.2m", 0x1000, 0x1000, 0x398bb87b )
ROM_LOAD( "g-09603.1p", 0x2000, 0x1000, 0x6b962fc4 )
ROM_LOAD( "g-09613.1t", 0x3000, 0x0800, 0x60a67e76 )
ROM_LOAD( "g-9611.4c", 0x4800, 0x0800, 0x00e6a326 )
ROM_END
ROM_START( warpwar2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "g-09601.2r", 0x0000, 0x1000, 0x916ffa35 )
ROM_LOAD( "g-09602.2m", 0x1000, 0x1000, 0x398bb87b )
ROM_LOAD( "g-09603.1p", 0x2000, 0x1000, 0x6b962fc4 )
ROM_LOAD( "g-09612.1t", 0x3000, 0x0800, 0xb91e9e79 )
ROM_LOAD( "g-9611.4c", 0x4800, 0x0800, 0x00e6a326 )
ROM_END
GAMEX( 1979, bombbee, 0, bombbee, bombbee, 0, ROT90, "Namco", "Bomb Bee", GAME_NO_COCKTAIL )
GAMEX( 1979, cutieq, 0, bombbee, cutieq, 0, ROT90, "Namco", "Cutie Q", GAME_NO_COCKTAIL )
GAMEX( 1981, warpwarp, 0, warpwarp, warpwarp, 0, ROT90, "Namco", "Warp & Warp", GAME_NO_COCKTAIL )
GAMEX( 1981, warpwarr, warpwarp, warpwarp, warpwarr, 0, ROT90, "[Namco] (Rock-ola license)", "Warp Warp (Rock-ola set 1)", GAME_NO_COCKTAIL )
GAMEX( 1981, warpwar2, warpwarp, warpwarp, warpwarr, 0, ROT90, "[Namco] (Rock-ola license)", "Warp Warp (Rock-ola set 2)", GAME_NO_COCKTAIL )